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Computer Graphics – (B.A.)

Haute École Albert Jacquard

Computer Graphics Department
Annual Tuition Fee: ≈ € 350 ≈ € 1,342 (non-EEA)
Location: Namur / Belgium / View location on map ▾ Hide location on map ▴
Duration: 36 months Start Date: September
Educational Form:
  • Taught
Education Variants:
  • Fulltime
Languages: French 
4.8504571,50.459267

Location of Haute École Albert Jacquard

The Bachelor in Computer graphics offers a specialized training that leads to jobs in the many domains of 2D / 3D / video games / prepress and DTP / illustration / web / multimedia. Professionals as teachers, high-technology and accessible equipment, partnerships with leading computer graphics companies are the assets of this Bachelor where passion is the key word.

The Bachelor's degree in computer graphics created and organized by infographie-sup.be aims to be in the vanguard of ever evolving technologies. It widely resorts to experts from various computer graphics sectors, and puts the students in a situation of production as early as the first year in adequate labs: more than 350 Macs and PCs, high tech peripherals (high-resolution 2D and 3D scanners,...) and a professional photography studio.

The students have the opportunity to work in those labs in the evening as well under pedagogical supervision, which enables them to integrate what they learn each day without having to invest too early in a very expensive material.

When the students have completed their studies, they must have acquired a range of skills in connection with the main fields of computer graphics: 2D /3D / video games / prepress and DTP / illustration / web / multimedia. These varied skills enable the student in computer graphics who has obtained the degree to adapt to the various sectors of the graphics industry but also to adapt in an independent and innovating way to the constant and fast evolution of these sectors. In this respect, the emphasis placed by the HEAJ on the interdisciplinarity of teams and on the transversality of knowledge and skills has proven to be rewarding: the companies where the placements are done praize the professionalism of our students and career prospects are wide.

Besides, and this is essential, the emphasis laid in the training on independence, personal research and self-learning enables students to create a final work in which they can display mastery in a particular field, but also to become real actors of their future professional career.


Contents

For more information visit our site :
The course programme offered by infographie-sup.be is an original creation by the Haute Ecole Albert Jacquard. It has been devized with a double - graphical and technical - aim :

* Graphical training



Drawing course obviously, but also modelling, layout, illustration, computer-aided graphics, photography and image processing.

As the graphical training is not limited to its "technical" aspects, a sound training in visual communication and in aesthetics as well as a critical education complete the graphical culture of the candidates.

* Technical training



3D computer-generated images

Highly specialized field in computer graphics, computer-generated imagery is widely dealt with as early as the first year with the study of the basics of the reference software so as to be able to model and animate. The students who wish to do their final work in this field will have the opportunity to improve their knowledge during workshops that will take place in the 2nd and 3rd years and during lab work and work placements in the 3rd year.

Detailed computer graphics techniques

This course is made up of several workshops taking place in the 2nd and 3rd years. The computer graphics techniques learnt in the first year are seen more in details and more especially according to the personal project of the student. For instance, thanks to the notions of 3D computer-generated images seen in the first year, it will be possible to learn to master the modelling in order to create a high-definition model for a movie, to apply the same skill to specific applications (modelling for video games) or to learn new techniques (compositing, postproduction, special effects,...). This process can be extended to all the other fields of computer graphics.

Multimedia computer graphics techniques

Introduction to the various content creation software and multimedia production tools. This course is linked with other courses such as "digital compression and transfer rates" or "image reproduction and transmission techniques". As for the computer-generated images, the students willing to make their final work in this field will have the opportunity to improve their knowledge during workshops in the 2nd and 3rd years, as well as during lab work and work placements in the 3rd year.

Special skills

This course is made up of several workshops held during the 2nd and 3rd years. Varied and specialized fields are dealt with, ranging from storyboard to sound illustration of a site or a movie. These techniques are directly connected with the personal projects of the students and thus vary from one work group to the other. The purpose is to enable the students to give their final work a professional touch.

Advanced digital skills

Just like the courses of Special skills, this course is made up of several workshops held during the 2nd and 3rd years.

Varied and specialized techniques are dealt with, ranging from image processing to animation of video game characters or interactive interface design, and even advanced techniques of digital layout. These techniques are directly connected with the personal projects of the students and thus vary from one work group to the other, the purpose being once again to put the students in a learning environment that enables them to give their final work a professional touch.

* General training



IT training

In addition to fundamental IT knowledge, training in specialized IT has been planned (digital compression and transfer rates, image reproduction and transmission techniques, specialized IT techniques).

Fundamental science training

Applied biology (anatomy): descriptive, systematic and scientific fundamental anatomy that enables the students to approach morphological drawing with an analytical mind.

Applied physics (optics): study of the nature of light and its properties in connection with the techniques of the graphics industry and the associated technologies.

Mathematics training: the aim is to provide the students with tools they can rapidly transfer to their professional concerns: mathematics applied to computer graphics (introduction to logic and to binary and hexadecimal calculation, geometry in connection with the graphic design and computer graphics industry).

General courses

English: for this course as for the others, the purpose is fundamentally practical and aims at gaining technical vocabulary related to IT and to computer graphics, as well as fundamental skills in oral and written expression linked with the professional life.

Introduction to copyright: far from being a theoretical course cut off from the professional reality for which the bachelor prepares the students, this course aims at making the students aware of the positive and negative effects of the laws concerning their future job (protection of rights and sanction in case of infringement).

* Lab work



Colour management and colorimetry: the course of applied physics is put in practice in this lab work aiming at enabling the students in computer graphics to implement the techniques of colour management in the graphical chain into which they will have to work.

Anatomical representation: implementation of the basics learnt during the anatomy course, anatomical representation from an écorché and from a living model.

Codified representation: implementation of the geometry basics and drawings of volumes integrated into spaces put in perspective.

Lab work in computer graphics techniques and for the final work: during these practicals organized in the 3rd year, the students make their final work under the supervision of the various 3rd-year teachers. Here more than anywhere else, the approach is clearly individualized.

* Work placement



The work placement is the key element of a professional training such as our Bachelor, and is of great importance in the schedule of the 3rd year (12 weeks). The agreement between the company or the host institution and the Haute Ecole Albert Jacquard explicitely provides for the obligation for a company to put the students in a situation of production in order to allow them to improve their practical skills but also to specialize for their final work. This placement is done under the guidance of a supervisor appointed by the company and by at least one referent teacher from the HEAJ who is an expert in the branch of industry of the company. An assessment is drawn up by the 3 parties at the end of the placement. Next to its formative aspect this unique work placement frequently has an effect on the career of the trainees as it is not uncommon for the host company to offer them a job at the end of their training... or even an open-ended contract even before they have obtained their degree!


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